Game Brainstorming


Text-Based Adventures
  • Homographs - inventory items that have one spelling but multiple meanings, and the player makes use of them based on their different meanings throughout the game - ex: "bow" can be a tied ribbon, part of a musical instrument, or part of a weapon
  • Display Options - if the player only has a few options, far fewer than the location description implies, list the options out; reduce player frustration (article about dense vs sparse games)
  • Investigate - an "investigate" action that will provide a word bank for the area you are in, including the correct words that will allow you to proceed - help you not get stuck on a verbiage problem - and/or maybe a minigame you can play repeatedly that will whittle down the list of options
Farming
  • Grid Problem - a problem with farming games is that grids are very easy to store in computer memory and to display on a screen - tidy rows of plants are the easiest thing to produce, but are unhealthy in real life
Open-World
  • Planting - a focus on planting splashes of [insert plant here] all over the landscape - overlapping areas of plants, to build up a rich living landscape - instead of strip clearing