Summary |
a multi-player civ-building game using the nested right-triangles map the game is played on three levels you can rearrange the tiles on the lowest level which affects the higher levels |
Nature Level |
one (1) small triangle per tile your basic action is to swap these tiles around you can only swap tiles that you own swap cost is based on distance opponent's tiles do not count against you in that distance |
Buildings Level |
four (4) small triangles per tile your basic action is to place a building building options are limited by the Nature Tiles below if a critical Nature Tile is lost, the Building collapses |
District Level |
sixteen (16) small triangles per tile your basic action is to declare a district district options are limited by the Building Tiles below if a critical Building is lost, the District dissolves |
Winning |
the aim is to raise your chosen Small God and not any others by drawing their Sigil with your Districts each Small God has a particular arrangement of Districts that will raise it |
Example |
example District Pattern that raises a Small God white districts can be any kind the colors could correlate to "Holy District", "Commerce District", etc |
Competition / Cooperation |
each player's goal is public knowledge the patterns are to be partially overlap-able and partially interlock-able players are incentivized to intermingle their territories |
Needs More Work |
how do players claim territory? one Nature Tile at a time, yes does not need to be contiguous, yes details undetermined can players abandon territory? how many of the Nature Tiles do you need to own to build on top of them? to declare a district? once a building is built or a district declared, is dissolving them the only way to alter them? "Hearth" is not categorized as a District Type but it does have the specialized building "Home" do all Districts (except Wild) require at least one Home within them? how do buildings limit or enable districts? what exactly are the patterns of association between buildings/colors/icons? the goal is for each color/icon to enable multiple buildings, and for each building to have a unique set of color/icons |
Nature Tiles |
each tile has a color and an icon these are abstract, so the specifics aren't critical a bird, a tree, a sun, a deer... seven colors, seven icons colors and icons are combined randomly each color is associated with three buildings ditto for the icons the four Nature Tiles below a building must include at least two attributes associated with that building such as two icons or two colors or one icon and one color on one or more tiles |
King Tiles |
a special nature tile designation meaning a Nature Tile in the center of a Building Tile touching three other Nature Tiles that all share the same color or icon with each other any building type can be placed over a King Tile |
Buildings |
there are fourteen (14) building types which form a circle Farm (Harvest) Market (Harvest/Commerce) Shop (Commerce) Almshouse (Commerce/Holy) Temple (Holy) Shrine (Holy/Revelry) Tavern (Revelry) Public Square (Revelry/Hearth) Home (Hearth) School (Hearth/Law) Courthouse (Law) Scribe (Law/Crafts) Workshop (Crafts) Baker (Crafts/Harvest) (loop back to Farm) |
Districts |
there are seven (7) district types Wild - zero buildings Harvest Commerce Holy Revelry Law Crafts |
Buildings |
Nature Tile color/icon associations Farm (Orange/Red/Sun) Market (Red/Sun/Tree) Shop (Red/Purple/Tree) Almshouse (Purple/Tree/Deer) Temple (Purple/Blue/Deer) Shrine (Blue/Deer/Fish) Tavern (Blue/Green/Fish) Public Square (Green/Fish/Bird) Home (Green/White/Bird) School (White/Bird/Flower) Courthouse (White/Yellow/Flower) Scribe (Yellow/Flower/Mouse) Workshop (Yellow/Orange/Mouse) Baker (Orange/Sun/Mouse) (loop back to Farm) |
Sources |
Small Gods is a book by Terry Pratchett this game idea is not derived from Pratchett's writing it is a good title, though |
Brainstorming |
merchant: bank, lender, shop, market, exchange revelry: public square, tavern, theatre, dance hall holy: church, cathedral, shrine crafts: carpenter, smith, mason, scribe law: jail, courthouse, school, palace harvest: farm, pasture hearth: home icons: sun tree bird fish deer flower mouse mushroom songbird crow bear fox water mountain |